•
Join AAMS (Anytime Anywhere Messenger Service)
•
Login:
Password:
Save
New User?
Forgot?
Support
Home
Forums
Voting
Calendar
Roster
Chat
Mail
HEAR YE HEAR YE!
Akiae
Go read Tyrexus' Deadl Ultimatum in the Delivery channel of our forumsand join the story!!
AlwaysSnow
Crack the whip? * Snow checks her leather gear and looks around for the whip *
Vasliki
Happy Holidays AAMS! Don't let Vero or Arjah crack the whip to hard!
Alelsa
Hi everyone! New hordeside member here! (Borbitox)
Serinity23
Hey! I'm glad to be a new member to AAMS!
RSS
News
There are no news items.
RSS
Staff Available
Nobody in the last 10 minutes.
Welcome
The ins and outs of working for the AAMS: for those who might be interested.
reasons to work for AAMS
1) Reknown - being a proven member of the The Messengers will get you into places and events all across Azeroth. We are known as diplomats, negotiators, and agents provocateurs. We're also just darn fun to be around.
2) Danger - We are tasked with delivering odd items to odd places often. (ask me about delivering the kitten to the core some time....). Either way, it can often be quite the adventure. Also, AAMS does not shy away from violence where required. Just because we're neutral doesnt mean we're weak. You are free to defend your homes, protect yourself, and attend to those duties we all have in life (or unlife). When we fight, we do it with class and honor. We
don't
PVP-raid and we don't go looking for trouble.
3) Neutrality - AAMS has never, will never, and cannot take sides. Hence, faction fighting tends to pass us by. This allows us to converse with most anyone.
4) Knowledge - we Know Things, it's part and parcel of carrying information. but we NEVER sell out. EVER. Our rep is based on our discretion.
5) Tips - Folks need a service, we can provide it, with style. People are willing to drop a little coin our way for that. Not a lot, but enough to keep us in grog. YAR! GROG! (or Foggerhead, or whatever your poison is....those Dried King Shrooms aint cheap ya know...)
6) Fun - when you really get into it, this can be an insanely fun job, think of it as a never-ending quest chain.
7) People - You meet some real characters in this line of work. This is one of the most RP intensive things you can do.
8) Service - By working for AAMS you're not only having an adventure, meeting people, and putting a little coin in your pocket, you're serving a purpose larger than yourself. You're being a
real
peacemaker. Instead of wailing about how "we all need to work together" and "stop the violence, waily waily woe and panic", you will be actively working to bring the factions together, increase understanding between conflicting parties, resolve differences, and identify potential threats to the safety of Azeroth as a whole before they can become serious dangers. We have an Agenda -- but it's not petty, self oriented, or concerned with such ephemeral things as "power" or "fame". Our agenda is the greater success of civilization on Azeroth. We work small to succeed big. This means we also sometimes do things that are kind of peculiar to tohers because we are focused very much on the "big picture", and we place our AAMS ethical code above EVERYTHING.
9) Allies - AAMS considers itself allied with the following Guilds and Companies: Da Doctas, The Freelancers, Sin After Sin, The Timeless, and Stormwind Intelligence. We have contacts among the M.H.A. as well.
10) Enemies - AAMS is at odds with, or on actively bad terms with the following guilds and/or companies: Goblins, but only economically speaking. We will take jobs from, but do not particularly like Modas Il Toralar (this is in flux at the moment...) or Lluchddu Ocheliad. Any
Public
job involving Gentyl or Souleater incurrs an automatic "this IS going to go horribly wrong isn't it??" fee. (This fee does not apply to discreet shipments)
10.5) Cool. c'mon. you know its cool.
whats involved in working for AAMS
1) Work comes first. Seeing as how there will be more than just two of us now, we should be able to get done, or arrange to get done, deliveries with MUCH less lag or downtime. If we get a contract, our first prioroty should be getting it taken care of, either by by the contractee, or by some other member of the AAMS, as soon as possible. We will have a once-weekly meeting to determine any outstanding delivery contracts, and to ensure that all letters and packages are delivered with all ue attention and dispatch.
2) Deliveries, when possible, should always be tended to IN PERSON. Granted, for a while, this may be difficult when sending things to the Alliance, but we'll get there.
3) When fellow AAMS members ask for help - Give it. Messengers must be tough, we go many dangerous places. So at least one day a week will be given over to the advancement of our younger members. This will most likely co-incide with our weekly meetings. Day to be determined.
4) Businesses require capital, so we'll also make an effort to, one other day a week, get the older members of AAMS into small dungeons to better equip our staff. (i.e. once a week raid something like DM, Scholo, or strat/ubrs...never more than a 5 man run) This will not be on the days when we are busy with our junion members. All told, it's a1-2 hour, 2 days a week comittment, not counting time spent delivering during the week. ((I want to try and keep this as casual as possible, while still getting decent things for those in it)).
5) ((Due to the nature of the guild, all guild members are actively encouraged to have an alliance alt. it's not required, but believe me, it helps.))
I am still getting the charter signed, I'm halfway there, and expect to be done this week. Any who wish to join, please track down Plainswander in-game.
Plainswander of the AAMS
Bringing you better service through assimilation
News
Archives
•
RSS
•
No news has been entered.
GuildPortal News
More
•
RSS
Raid/Op Groups and More
GuildPortal Change Log Entry
1/27/2012 7:45 AM
Two new widgets go live today! The first, Raid/Op Groups, lets you group individual characters that are associated with your guild into groups for raiding, with the ability to specify role. For example, you could have "Monday Night Group 1" as a raid/op group and it could have five characters, each with their roles ("DPS", "Tank", "Heals", etc) specified.
The second is the EQ2 Server Status widget, which displays the status of the server your EQ2 guild plays on.
Welcome Letters and Idle Monitor
GuildPortal Change Log Entry
1/20/2012 8:26 AM
Welcome Letter goes live with today's update! When you have one set up, it is sent out to people when they have their access level to the site upgraded from public to member (or higher). To start using this, open your Control Panel and click Welcome Letter.
The Idle Monitor will now let Super Admins know who received warnings for inactivity, and who was automatically disbanded.
The Mass Move functionality in the forums editor is now working correctly.
$block[variable] tags now work correctly in mods.
Mass Move and More
GuildPortal Change Log Entry
1/17/2012 11:08 AM
Most of the updates done since the last change log entry have to do with bug fixes and small tweaks in response to support tickets. Aside from those, the following has gone live:
Mass Move is available in the Forum editor. This allows you to move a lot of topics at once from one forum to another.
Many raid progression entries have been added for different games to get them up-to-date with their latest expansions.
The correct amount of available file space is now shown in the file manager.
The login bar border color can now be customized in the control panel.
The WoW GPHelper add-on has been updated to a new version, to make it compatible with WoW's latest update. Those who use it will need to download and install the latest version.
Date/time stamps are now shown on event comments.
Multi-Choice Voting, SWTOR Server Status and More
GuildPortal Change Log Entry
12/16/2011 8:09 AM
Multiple choice voting is now available! When creating a new poll, just click the checkbox at the bottom to indicate that it is multiple choice.
Star Wars: The Old Republic Server Status widget is now available to ST:TOR guilds. It displays your server name, up/down status, and current population.
The most recent posts count to display has been split out from the regular forum and most recent posts stand-alone widgets, so they can each have their own values.
When browsing Site Mods, you now have the option to display only those that are installed on your site.
30 signature backgrounds were added to the signature generator background gallery specifically for Star Wars: The Old Republic.
The crafting marketplace now requires explicit selection of the tradeskill required to make the requested item.
The crafting marketplace now displays orders from all approved alliance guilds!
The needs list widget now has a new field for "days/times available."
The event signup texting reminder is now firing.
Section wrapper opacity now allows for more fine-grained selection.
There is a new "mailbox" in your mail widgets, called "GuildPortal Updates." It displays these entries, and is there in an effort to better communicate changes to the service to our members.
Spaghetti is good with or without meatballs, but better with.
Many, Many Updates
GuildPortal Change Log Entry
12/9/2011 7:10 AM
Widgets sometimes only adding to the home page (regardless of what page you select) has been fixed.
Newest Members widget displaying incorrect data has been fixed.
You can now specify a custom favicon (the icon that appears in the browser when people are visiting your site) to be used instead of the default GuildPortal ones. The place to specify the icon to use is in Control Panel > Style Tools > General > Layout.
Story chapters will now display in order of chapter number instead of the order in which they were entered.
New widget: Torhead Search goes live! For those using the Mod, you no longer need to (but you still can).
In the forum display options, you may now specify that the most recent posts to show should be 0. If you do, the most recent posts will not be displayed at all. Some may find this useful, especially if used in combination with the Most Recent Topics widget.
Bank items with "Display to Members" un-checked no longer show in the bank widget.
Guilds with subscriptions expiring soon will now receive a more informative e-mail reminder.
Guild Events/Raids can now be set to "Block Signups" when entering them. Doing so prevents members from signing up to the event.
Application Questions may now be edited, although once the type is saved (multiple choice vs. text entry), that cannot be changed.
The maximum number of Recent Posts to Show in the forums has been raised from 20 to 50.
The signature generator should now always update your profile with the new image.
A new page in the Control Panel, called Raid Points Tools (under Member Management), provides quick and easy ways to mass adjust everyone's raid points/DKP by a set amount (either deducting or adding), reset everyone's DKP to 0, and individually edit member DKP without having to enter an adjustment.
ATT/AP were dropped from the Raid Points Standings widget. The data was essentially meaningless, and became only moreso over time.
Torhead Integration and More Texting
GuildPortal Change Log Entry
11/28/2011 11:43 AM
Today's update includes automatic integration with ZAM's Torhead in the WYSIWYG editor for Star Wars: The Old Republic guilds. To use it, simply click the Jawa icon when editing and follow the instructions.
Also going live are two new text messaging notification options: when a reply is added to a topic you've subscribed to, and also reminders about upcoming events you've signed up for. To receive these notifications, click Profile on any guild page, and then click Text Messaging. There, you'll see these two new options, in addition to all of the other things you may choose to receive text messages on your phone for.
Customizable Recruiting
GuildPortal Change Log Entry
11/11/2011 10:30 AM
A new widget type called "Recruiting (Customizable)" goes live with today's update! It offers a lot of flexibility as far as what you want displayed (and how) to potential recruits. To check it out, add one to a page and click the Edit link to get started. For many games, there are defaults that you can import and then modify as you see fit.
We've received many requests from members who want the ability to remove images they've previously uploaded to sites they've been members of. Sometimes after leaving a guild, they'll want to remove personal real-life pics, for example. Members can now do so by clicking their Profile link on any guild page, or by clicking their name from any GuildPortal public-side page (top right) and then clicking "Uploaded Images."
Also, some further optimization is going live as a result of the database tuning we are performing. This is an ongoing process!
Rally Widget, Image Editor and Upgrades
GuildPortal Change Log Entry
11/4/2011 9:19 AM
A new widget called "Rally the Guild" goes live today! This
beta
widget operates much like a shout box, except instead of just adding a line of text to your site, it will send the text to members via either their cell phone or e-mail. For cell phone delivery, members will need to configure texting in their Profile (the widget itself provides a direct link to configure it, as well). Only those with officer level or higher access to your site may send out rallies, and only those marked as associate or higher receive them.
Also, images uploaded since the new file storage system was brought online (images that show as being located on a path that begins with /GuildImages) now show an Edit link next to them in the File Manager. Clicking it brings up a new web-based image editor that gives you the ability to crop, add text to, and otherwise manipulate images. The functionality of this editor already has planned enhancements, coming soon. It is also available from the Gallery widgets upon upload of new images, if the uploader has Images Admin rights on the site.
Over the past couple days, we ran across a hardware problem with one of the drives on our database server, causing some downtime. We apologize for this. The good news is, however, that we have replaced the drive with a mirrored array that has twice the space. Also, while they had the system open at the data center, we had them double the RAM as well, which should have a positive impact on performance.
To make things run even better, we have also brought in a company that specializes in the optimization of databases specific to the platform that GuildPortal runs on. They have completed their initial monitoring phase, and we will be working closely with them to implement their recommendations.
Other stuff addressed in this push:
Aion armory tooltips are fixed.
LoTRO Integration now allows manual entry of your guild name, in case your actual guild name was already taken for your server and you had to use a different one when creating your site.
Approving/denying item requests in the bank now visually updates the visibility of the approve/deny links, giving a better indicator that the command was performed.
A bug causing only one item to show when viewing item requests has been squished.
SuperAdmins can now delete crafting orders from the main display of the Crafting Marketplace.
Spotter's Order was nerfed in Rift. (Okay, so we had nothing to do with that -- we're just very, very angry about it)
Game News
50 Easy Elders: Getting the Lunar Festival Pet
News Round Up: World of Warcraft Cups, MoP Talents, BlizzCon Cancellation, and Addon of the Week
No BlizzCon in 2012
Lunar Festival (Jan 22 - Feb 12) Guide
News Round Up: Mists of Pandaria, Dragon Soul Nerfs, and Giveaway Winners
Dragon Soul Difficulty Changes Coming Soon
Patch 4.3.2 Will be Cataclysm's Last According to Dave Kosak
Traveling Around Azeroth: A Transportation Guide
Events
There are no upcoming events.
RSS
Images
Misc. Images (0)
Old Pics (4)
Engrid and Raoul... as bunnies!
Voting for CEO
Who said peace was impossible?
Zandy and Melarke
Open Full Gallery
Allies
Winds of Azeroth
85 members
Pillar of Honor
56 members
Sisters Of Mercy
59 members
Pia Presidium
294 members
Cenarion Circle Community
1247 members
Grim Maw Clan
232 members
Da Doctas
201 members
War Dogs
17 members
Homeland
98 members
{1}
##LOC[OK]##
{1}
##LOC[OK]##
##LOC[Cancel]##
{1}
##LOC[OK]##
##LOC[Cancel]##
Loading...
%title%
%message%