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Vanim CC
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Zebogo
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Zebogo
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Eyes_in_the_Dark
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Akiae
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Akiae
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zibanziban
: "I founds whats happened to Scanlon. Mon. Gets me an email, an we have screens, yah ?"
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Welcome
The ins and outs of working for the AAMS: for those who might be interested.
reasons to work for AAMS
1) Reknown - being a proven member of the The Messengers will get you into places and events all across Azeroth. We are known as diplomats, negotiators, and agents provocateurs. We're also just darn fun to be around.
2) Danger - We are tasked with delivering odd items to odd places often. (ask me about delivering the kitten to the core some time....). Either way, it can often be quite the adventure. Also, AAMS does not shy away from violence where required. Just because we're neutral doesnt mean we're weak. You are free to defend your homes, protect yourself, and attend to those duties we all have in life (or unlife). When we fight, we do it with class and honor. We
don't
PVP-raid and we don't go looking for trouble.
3) Neutrality - AAMS has never, will never, and cannot take sides. Hence, faction fighting tends to pass us by. This allows us to converse with most anyone.
4) Knowledge - we Know Things, it's part and parcel of carrying information. but we NEVER sell out. EVER. Our rep is based on our discretion.
5) Tips - Folks need a service, we can provide it, with style. People are willing to drop a little coin our way for that. Not a lot, but enough to keep us in grog. YAR! GROG! (or Foggerhead, or whatever your poison is....those Dried King Shrooms aint cheap ya know...)
6) Fun - when you really get into it, this can be an insanely fun job, think of it as a never-ending quest chain.
7) People - You meet some real characters in this line of work. This is one of the most RP intensive things you can do.
8) Service - By working for AAMS you're not only having an adventure, meeting people, and putting a little coin in your pocket, you're serving a purpose larger than yourself. You're being a
real
peacemaker. Instead of wailing about how "we all need to work together" and "stop the violence, waily waily woe and panic", you will be actively working to bring the factions together, increase understanding between conflicting parties, resolve differences, and identify potential threats to the safety of Azeroth as a whole before they can become serious dangers. We have an Agenda -- but it's not petty, self oriented, or concerned with such ephemeral things as "power" or "fame". Our agenda is the greater success of civilization on Azeroth. We work small to succeed big. This means we also sometimes do things that are kind of peculiar to tohers because we are focused very much on the "big picture", and we place our AAMS ethical code above EVERYTHING.
9) Allies - AAMS considers itself allied with the following Guilds and Companies: Da Doctas, The Freelancers, Sin After Sin, The Timeless, and Stormwind Intelligence. We have contacts among the M.H.A. as well.
10) Enemies - AAMS is at odds with, or on actively bad terms with the following guilds and/or companies: Goblins, but only economically speaking. We will take jobs from, but do not particularly like Modas Il Toralar (this is in flux at the moment...) or Lluchddu Ocheliad. Any
Public
job involving Gentyl or Souleater incurrs an automatic "this IS going to go horribly wrong isn't it??" fee. (This fee does not apply to discreet shipments)
10.5) Cool. c'mon. you know its cool.
whats involved in working for AAMS
1) Work comes first. Seeing as how there will be more than just two of us now, we should be able to get done, or arrange to get done, deliveries with MUCH less lag or downtime. If we get a contract, our first prioroty should be getting it taken care of, either by by the contractee, or by some other member of the AAMS, as soon as possible. We will have a once-weekly meeting to determine any outstanding delivery contracts, and to ensure that all letters and packages are delivered with all ue attention and dispatch.
2) Deliveries, when possible, should always be tended to IN PERSON. Granted, for a while, this may be difficult when sending things to the Alliance, but we'll get there.
3) When fellow AAMS members ask for help - Give it. Messengers must be tough, we go many dangerous places. So at least one day a week will be given over to the advancement of our younger members. This will most likely co-incide with our weekly meetings. Day to be determined.
4) Businesses require capital, so we'll also make an effort to, one other day a week, get the older members of AAMS into small dungeons to better equip our staff. (i.e. once a week raid something like DM, Scholo, or strat/ubrs...never more than a 5 man run) This will not be on the days when we are busy with our junion members. All told, it's a1-2 hour, 2 days a week comittment, not counting time spent delivering during the week. ((I want to try and keep this as casual as possible, while still getting decent things for those in it)).
5) ((Due to the nature of the guild, all guild members are actively encouraged to have an alliance alt. it's not required, but believe me, it helps.))
I am still getting the charter signed, I'm halfway there, and expect to be done this week. Any who wish to join, please track down Plainswander in-game.
Plainswander of the AAMS
Bringing you better service through assimilation
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GuildPortal News
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CSS Additions now Live!
GuildPortal Change Log Entry
2/2/2010 4:26 PM
Prior to today's push, you had two options: 1) go with the stylesheet output that was based upon the settings in the control panel, or 2) supply a complete CSS replacement of your own.
Now, you have a third option; you can specify CSS Additions. These take the standard output from option 1 above, and add new rules you supply. They can be entirely new, perhaps for custom elements you use in something like a free-form HTML widget, or they can be used to override only specific elements from the default output.
The interface for working with CSS Additions is in your Control Panel, under Custom HTML and Script. Click Custom CSS, and then select the "CSS Additions to Standard" tab. Further information is provided there.
Last week, we ninja-patched in a new feature that can be accessed from the Custom HTML and Custom CSS sections of the Control Panel. A link is available that lists the current, standard GuildPortal CSS classes. It provides a pop-up window that you can keep open while you're working with your custom CSS or HTML, and clicking on most of the listed CSS classes provides a brief explanation of what they are used for. It's there to make custom CSS authoring a little easier.
Some may have noticed that the editor has also had an update. Many issues with the previous version are ironed out with the new one.
Finally, aside from bug fixes (in response to support tickets) in this update, the Control Panel's left pane is now collapsible -- using the slider bar's arrow -- so that whatever section of the Control Panel you're working in can be expanded further, giving you more room.
New Silverlight Gallery and Future Plans Revealed!
GuildPortal Change Log Entry
1/27/2010 5:52 PM
There's a new Silverlight-based gallery for your guild images available. You can get to it from any gallery widget on your sites by clicking Open Gallery. This opens the existing gallery, but in the top, right-hand corner is a new link to open the Silverlight version. If you don't have the Silverlight plug-in, you'll be prompted to install it.
It's in "beta" for the moment. One notable feature is missing -- the ability to comment on images. We wanted to get it out there in order to get some feedback on how people feel about taking a more RIA approach when it comes to future features and enhancements. While RIA (rich internet applications) can be, at the lowest level, simply Ajax-based (as GuildPortal is now), the frontier "Web 3.0" world looks to be populated with technologies like Silverlight and Adobe AIR/Flex.
If this is received well, we can put more emphasis on developing these kinds of richer (even occasionally disconnected!) features for your guild sites, moving from web sites to richer, more fully-featured guild management applications with more responsive and attractive interfaces. Of course, our stamp on the world of guild hosting has always been customizability, and that would move to the new platform, too!
It's important to emphasize that we've no plans to abandon the web-page side of things. All of this would be complimentary and fully integrated. Nor is building bigger and better always the way to go. For example, we also have plans for a fully-featured mobile client (based on standards, not for any specific device).
So if you've got a moment, pay a visit to the GuildPortal Admin Community and let us know what you think.
Guild Chat and Control Panel Goodies
GuildPortal Change Log Entry
1/21/2010 8:48 PM
Because it was being a pesky, quirky thing, Guild Chat has been completely rewritten. Aside from everything working the way it should, it has had some niceties added:
Notification by "System" when a user enters or leaves the room.
Sound Effects (which can be disabled using the checkbox to the lower right) when new chat comes across.
No longer brings itself to the front of all other browser windows. We had a long talk with it, gently explaining that it might not be the most important thing you're doing on the web at any given moment.
Allows the playing of a (currently) small list of available sound effects using the /sound sound_name_here command. Current list includes things like machine_gun, kiss, phone_ringing, rifle_shot, baby_cry_1, baby_laugh (to cheer up the kid from baby_cry_1), and, of course, flushing_toilet. Some sort of listing system for available commands and sounds will be coming.
Also, the Control Panel has had some issues addressed, informally, with a crowbar to the back of the neck.
3 weeks, 5 days ago
GuildPortal Change Log Entry
1/13/2010 7:42 PM
New domains going live with tonight's code push, along with some tweaking for text alignment bugs introduced in the last patch.
New guilds are now able to select a sub-domain to start with, so that inviting people to your site will no longer require that you rattle off (or remember) a long string of numbers. In addition, new
primary domains
are available to all. We've gathered up quite a few to get started with, so you will have more options when it comes to the full addresses of your site (and maybe get around some of those pesky firewall restrictions "The Man" is imposing on you during your lunch break).
For new guilds, the list of available primary domains is displayed when you create your site. For existing guilds, you are able to change your existing sub-domains and primary domains through the Control Panel, under Subscription Services.
3 weeks, 6 days ago
GuildPortal Change Log Entry
1/12/2010 12:33 PM
Links now show underlining by default, but it can be disabled in the Control Panel under Style Tools > General Style Settings > Text > Disable Link Underlining.
Tooltips have been removed from certain site elements where they were only serving to clutter, and where the purpose of the item they were "tipping" the function of was obvious. For example, "Click to visit the Forums page" would previously appear over the tab for "Forums."
Member links -- instead of showing an ever-growing collection of icons before them for interacting with the member -- now simply display a link that opens a profile viewer. From there, you can visit the member's blog, wall, send a message, and view other details.
4 weeks, 4 days ago
GuildPortal Change Log Entry
1/7/2010 8:48 PM
The World of Warcraft Add-On (GPHelper) has had a couple of changes made: 1) the add-on itself has been marked for the latest version of WoW, and 2) guild bank item imports now work.
To get the latest version, open your Control Panel, click WoW Integration, and then click the download link. Instructions for installation are also on that page, in case you haven't done it before. Instructions are also given on how to use the add-on in-game, and finally, on how to upload the data the add-on collects to your site.
Now, as functionality such as blogging, walls, mail and one-on-one chat have been added to GuildPortal, you've probably noticed the icons stacking up next to user names on your sites. Though they can be disabled, once you do, the functionality that goes along with them is lost to you.
We're almost ready to push a change in how that works. Basically, user names will appear on the site as simple links, with no icons next to them (except in the forums). When clicked, a window will open up where you will be able to view the person's most recent blog entries, memberships and titles, and characters. It's there where you will have the ability to send them web-based mail, visit their blog/wall, or open up a one-on-one chat.
This will significantly de-clutter you guild pages, without sacrificing features. Expect that sometime next week, and as always, thank you for choosing GuildPortal!
4 weeks, 7 days ago
GuildPortal Change Log Entry
1/4/2010 6:18 PM
Members viewing the calendar using IE8 would sometimes need to hit the next/previous arrows in order for the list to show up. This has been fixed.
In addition, admins can now find previous events more easily in the control panel by using the new search box.
Aside from these items, other bug fixes addressing support tickets have been pushed.
4 weeks, 21 days ago
GuildPortal Change Log Entry
12/21/2009 4:24 PM
Today's code push includes more options for further customizing the new calendar. To get to the new options, click Edit under the calendar and then go to Display Options, and select the Day Styles tab. You'll need to enable the styles to change them by clicking the check box at the top. For each of the available styles (a day in the current month, today's day, and a day in a different month), you can set the backround color, day number color, background image URL, and background image tiling option.
Blog Commenting has been reworked a bit, so that comments may be left directly from the blog home page. Approval and deletion of comments, by the owner of the blog, is also handled from the blog home page.
Finally, we've included a fix in the push that addresses a problem with editing events that belonged to an event category that was deleted.
Game News
Screenshots of the Day Requested
Warcraft Anniversary: New Battlecry Mosaic Tile Revealed
New World of Warcraft Calendar Wallpaper
New Fan Art
WoW Comic Contest: Honorable Mentions
World of Warcraft App on Facebook Now Available
The Lich King Shall Fall
Burning Crusade Armor Sets on FigurePrints
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Allies
Grim Maw Clan
229 members
Pia Presidium
213 members
Sisters Of Mercy
59 members
Da Doctas
143 members
The Tilted Dwarf
21 members
Cenarion Circle Community
1199 members
The Timeless
31 members
War Dogs
16 members
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